Music is an integral part of the gaming experience. Even though the first game, Pong, didn't have music, it wasn't long before every on-screen adventure had its own soundtrack.
In the early days, composers had access to two or three channels that could each produce one sound at a time. As a result, a lot of early scores end up simulating Baroque-era figured bass and early counterpoint. Eventually, gaming technologies caught up with present day. Now, gamers are treated to full orchestral scores, depending on the game itself. Consistently, I'm surprised and in awe of the talented composers who are writing soundtracks for video games.
For instance, Gustaf Grefberg's score for Brothers: A Tale of Two Sons is captivating. Grefberg, an unknown quantity to me until I heard this score, works for a Swedish game developer called Starbreeze Studios. For the Brothers soundtrack, he mimicked an old Scandinavian singing tradition called "kulning", used primarily by women to call back the herds at the end of each day. Grefberg's kulning is used to great effect, in a game about family and loss.
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Peter McConnell wrote a terrific score to Broken Age, demonstrating his love of Stravinsky's The Rite of Spring at a moment in the game involving a fairytale-esque sacrifice. McConnell's instrumentation is always a delight his scores demand musicianship from the performers.
The fandom for video game music is deep and wide. Lately, a handful of string quartet projects have popped up in celebration of that fandom. The Videri String Quartet formed recently in the Boston area, and a project called The String Arcade recorded a string quartet album of game music to raise money for an El Sistema-based after-school program in California.
As always, it's a pleasure to share this music with you, and I look forward to bringing you more in the future!
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